What are the Sustainable Development Goals?
Our Team employs technology to advance cross-cultural collaboration, project-based learning, and issues-oriented storytelling–all linked explicitly to the U.N. Sustainable Development Goals.
Chief of Learning
Chief of Innovation
Chief of Strategy
Chief of Communications
Marshall (Mike) S. Smith
Former Dean, Graduate School of Education, Stanford University
Former Under Secretary, U.S. Department of Education
Associate Dean, Open Learning & Executive Director Jameel World Education Lab (J-WEL)
Massachusetts Institute of Technology
Aaron is an open source hardware designer, open source software contributor, and entrepreneur.
Chief Officer for Career and College Success, Chicago Public Schools. Alan is a decorated educator who received the first-ever Stanley C. Golder “Golden Apple” Award for outstanding principals in Chicago.
Science and Math
Dan is a science and math educator, an environmentalist, and expert in project-based learning.
Jennifer is a global education program designer, curriculum curator, project based learning coach, collaboration mentor, and master of storytelling.
Lola is a scientist at NASA Goddard Space Flight Center in the Biospheric Sciences Laboratory. Lola is the recipient of the 2011 Presidential Early Career Award for Scientists and Engineers.
Veronica Boix Mansilla
Veronica is a Principal Investigator and Steering Committee member at Project Zero, Harvard Graduate School of Education, where she leads the IdGlobal Project and chairs the Future of Learning Institute.
Resources for Being a Human: Homo Sapiens—the Storytelling Animal
Mangroves are very sensitive to changes in temperature over time. We want to measure the air and water temperature around mangrove trees to better understand this correlation. This tutorial will show you how to assemble the Mapping The Mangroves Wireless Temperature Sensor. To Learn more about Mapping the Mangroves by MapWorks Learning, Visit Mapping the Mangroves
The Mangrove Mapping Curricula strives to provide opportunities for students to learn about and explore mangroves and their ecosystems. Through this process it is hoped that students develop and understanding and appreciation for mangroves and the role they play in a healthy environment. To Learn more about Mapping the Mangroves by MapWorks Learning, Visit Mapping the Mangroves
Pixar in a Box is a behind-the-scenes look at how Pixar artists do their jobs. You will be able to animate bouncing balls, build a swarm of robots, and make virtual fireworks explode. The subjects you learn in school — math, science, computer science, and humanities — are used every day to create amazing movies at Pixar. This collaboration between Pixar Animation Studios and Khan Academy is sponsored by Disney.
This curriculum was developed by the YouthLearn team for the Adobe Youth Voices (AYV) program. AYV was a ten-year, philanthropic effort of the Adobe Foundation to increase creativity in education. The entire collection of curriculum and resources developed for the AYV program can be found on the Adobe Education Exchange – Youth Media.
More sites to help you find success in your classroom Rubric Maker Create custom rubrics for your classroom. Graphic Organizer Maker Create custom graphic organizers for your classroom. Pics4Learning A curated, copyright-friendly image library that is safe and free for education.
Stories bring us together, encourage us to understand and empathize, and help us to communicate. Long before paper and books were common and affordable, information passed from generation to generation through this oral tradition of storytelling.